I think you may also want to consider Gaming as an emerging trend. Ubisoft's foray into NFTs will be a good signal, but I expect the idea of transferrable in-game items to be successful. Its right in line with existing "pay to win" and "pay to play" economics that gamers hate/love and publishers loooove. Cross-game transferable assets will further enable the "Fortnite-ification" of games as every digital space begins to be subsumed into a unified digital landscape, the "metaverse" which has massive money going into it from Facebook, etc.
Solid contribution and you are definitely right. Will have a post later about NFT projects, metaverse and integration with gaming as well as some of the more boring real world usage of NFT.
I thibk the thing that will really break the markets open is when assets in AAA games can be taken custody of fully into a wallet and sold on a Decentralized NFT marketplace. Will probably also cover why OpenSea is doomed as it fits into the larger macro trend I am.expecting for next year.
The first time someone on Twitch unlocks an Achievement on livestream, minting an NFT, and sells that NFT for a premium because they personally unlocked it (like signed sports memorabilia) will be a "game changer" lol
That one will probably require some very creative licensing rights from whichever game they are playing. Most game devs want to control the NFT marketplace their assets are sold on, which unfortunately means they will simply not attract the kind of liquidity to make any prices that will attract headlines.
Already a few lawyers trying to push to open opportunities for this kind of thing happening. The simplest way would be if games allowed for shared licensing of content, but would require a partnership with an NFT marketplace as well.
I think we are probably about 1-2 years away from this sort of thing being in place but people are already trying now. The most fascinating aspect of this is the integration and ability for a fully decentralized platform ran by a DAO to sign these sorts of agreements with a big developer. Not nearly as impossible as it sounds but requires some really entrepreneurial people pushing it in the decentralized space. This is the ideal scenario for a real functioning marketplace of these assets to flourish.
I necessarily have to leave a lot of the details out but I am actively participating in laying the groundwork to facilitate this exact sort of thing.
The licensing is the only real hurdle. After that it is blue skies for this exact sort of thing to occur.
I think you may also want to consider Gaming as an emerging trend. Ubisoft's foray into NFTs will be a good signal, but I expect the idea of transferrable in-game items to be successful. Its right in line with existing "pay to win" and "pay to play" economics that gamers hate/love and publishers loooove. Cross-game transferable assets will further enable the "Fortnite-ification" of games as every digital space begins to be subsumed into a unified digital landscape, the "metaverse" which has massive money going into it from Facebook, etc.
Solid contribution and you are definitely right. Will have a post later about NFT projects, metaverse and integration with gaming as well as some of the more boring real world usage of NFT.
I thibk the thing that will really break the markets open is when assets in AAA games can be taken custody of fully into a wallet and sold on a Decentralized NFT marketplace. Will probably also cover why OpenSea is doomed as it fits into the larger macro trend I am.expecting for next year.
The first time someone on Twitch unlocks an Achievement on livestream, minting an NFT, and sells that NFT for a premium because they personally unlocked it (like signed sports memorabilia) will be a "game changer" lol
That one will probably require some very creative licensing rights from whichever game they are playing. Most game devs want to control the NFT marketplace their assets are sold on, which unfortunately means they will simply not attract the kind of liquidity to make any prices that will attract headlines.
Already a few lawyers trying to push to open opportunities for this kind of thing happening. The simplest way would be if games allowed for shared licensing of content, but would require a partnership with an NFT marketplace as well.
I think we are probably about 1-2 years away from this sort of thing being in place but people are already trying now. The most fascinating aspect of this is the integration and ability for a fully decentralized platform ran by a DAO to sign these sorts of agreements with a big developer. Not nearly as impossible as it sounds but requires some really entrepreneurial people pushing it in the decentralized space. This is the ideal scenario for a real functioning marketplace of these assets to flourish.
I necessarily have to leave a lot of the details out but I am actively participating in laying the groundwork to facilitate this exact sort of thing.
The licensing is the only real hurdle. After that it is blue skies for this exact sort of thing to occur.